| Metric | Actual |
|---|---|
| Q2 Revenue | $7.90 million |
| Q2 Net Income | $1 million |
| Q2 Adjusted EBITDA | $3.50 million |
Galaxy Gaming said it expects full-year 2026 perpetual license sales to be slightly lower than the prior year.
The company plans continued investment in product development and technology, and said it will debut new games and progressive systems in the fall.
After quarter end, the company repurchased 330,758 shares under a new $4 million buyback program.
Casino games technology provider Galaxy Gaming said second-quarter revenue rose 5% year over year, driven by record recurring revenues.
Q2 adjusted EBITDA increased 11% year over year, and net income rose 5%.
The company said record recurring revenues, up 8% year over year, drove Q2 results as it prioritized stable, higher-margin revenue over one-time sales.
Digital revenue rose 11% year over year, driven by higher play volume with existing operators and content launches with new customers.
Core segment growth was supported by new game placements and continued demand for the Galaxy Operating System and MONOPOLY-branded progressive systems.