GameSquare’s Stream Hatchet Reports 2.7B Esports Hours and 52.9% Co-Streaming
GAME•Stream Hatchet, GameSquare's analytics arm, reported 2.7B hours watched across 1.9K events in 2025, with League of Legends and Counter-Strike comprising 45% (1.2B hours). Co-streaming made up 52.9% of viewing, mobile esports averaged 42.4K viewers per tournament and brand-led events drove 27.9% of hours watched.
1. Report Release
On July 8, 2026, Stream Hatchet, GameSquare’s analytics subsidiary, published its annual Esports Live Streaming Trends Report for 2025, providing data on global engagement across leading titles and tournaments.
2. Viewership Highlights
The report found 2.7B hours watched across 1,900 tracked events, with League of Legends and Counter-Strike commanding 45% (1.2B hours) of total hours. Co-streaming comprised 52.9% of viewership, while mobile esports averaged 42.4K viewers per tournament versus 38.3K for non-mobile events. Brand-headlined tournaments contributed 27.9% of total hours.
3. Business Implications
These insights underscore Stream Hatchet’s value in delivering granular analytics and reinforce GameSquare’s position in the esports data market. Growing co-streaming and mobile engagement trends could drive demand for the company’s services and support future commercial partnerships with publishers, brands, and organizers.




