Roblox FY26 Q2 net loss narrows to $185 million; revenue rises 36% to $1.5 billion
RBLX•Q2 revenue and loss improve
Roblox posted Q2 revenue of $1.5 billion, up 36% year over year, while consolidated net loss narrowed to $185 million.
Bookings rose 8% to $1.6 billion, but growth landed at the low end of guidance on weaker per-hour monetization in the U.S. and Canada.
Cash flow and product updates
Operating cash flow grew 60% to $318 million, and free cash flow increased 66% to $294 million.
Roblox launched a public alpha of its AI-powered “Build” creation tool in New Zealand, while expanding “Moments” and updating its “Recommended For You” algorithm to prioritize long-term retention.
User and engagement metrics increase
Average daily active users climbed 10% to 123 million, while hours engaged increased 5% to .




