Roblox Trims 2026 Bookings Guidance to $7.33–7.6B on Age-Verification Headwinds
Roblox reported Q1 bookings of $1.7 billion, missing the $1.74 billion estimate, and revenue of $1.4 billion grew 39% year-on-year but trailed the $1.42 billion consensus. The company cut full-year 2026 bookings guidance to $7.33–7.6 billion from $8.28–8.55 billion, citing age-verification restrictions and Russia ban headwinds.
1. Q1 Financial Results
Roblox delivered Q1 bookings of $1.7 billion versus a $1.74 billion estimate, and revenue reached $1.4 billion, up 39% year-on-year but just shy of the $1.42 billion consensus. Adjusted EPS of negative $0.35 beat the $0.41 loss forecast, while daily active users totaled 132 million and hours engaged hit 31 billion, both below expectations.
2. Full-Year Bookings Guidance Reduction
The company cut its 2026 bookings outlook to a range of $7.33–7.6 billion, down from $8.28–8.55 billion, with a midpoint of $7.47 billion well under the $8.38 billion analyst consensus. Second-quarter bookings are guided to $1.55–1.61 billion, below the $1.88 billion consensus estimate midpoint of $1.58 billion.
3. Headwinds and Strategic Initiatives
Roblox attributed the guidance reduction to headwinds from its January age-verification rollout, which limited communication for non-verified users and slowed new user acquisition, along with the platform ban in Russia. Despite these challenges, free cash flow rose 40% to $596 million, and the company launched a $4.99 monthly Roblox Plus subscription to boost engagement among highly active users.