CTW Sees Segment Profit Jump 55% to $18M, Opens New York Office

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CTW reported 1H26 revenue of $40.9 million, a 1% decline year-over-year, while segment profit surged 55% to $18.0 million and Adjusted EBITDA rose 16% to $4.3 million. The company logged a $1.2 million net loss, launched seven new HTML5 titles, and opened a New York office for international expansion.

1. Financial Results for 1H26

CTW reported revenue of $40.9 million for the six months ending January 31, 2026, a 1% decrease from the prior year. Net loss widened to $1.2 million, compared with net income of $0.6 million in 1H25, reflecting increased public company and infrastructure costs. The company launched seven new games, bringing total live titles to 35.

2. Profitability and Margins

Segment profit rose 55% to $18.0 million (37.1% of in-game purchases), driven by disciplined marketing optimization and lower advertising and developer revenue-share expenses. Adjusted EBITDA increased 16% to $4.3 million, representing 10.5% of revenue, as CTW’s asset-light model preserved margins despite slight revenue softness.

3. Growth and Expansion

CTW has prioritized international growth, opening a New York office to support localized marketing, partnerships and broader user acquisition. The content pipeline for the second half includes well-known anime franchises such as High School of the Dead and Kakegurui ALL IN, with early engagement trends exceeding first-half releases.

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